See Resume →

I create beautiful, immersive environments with interactive technology.

As a teenager, I designed, built and maintained a large saltwater aquatic ecosystem that sustained a spectacular array of the most beautiful organisms in the world. I relished the moments when I could stare at the movement, color and landscape created by the fish and corals. Over those six years, I gained a deep sense of ways that encourage curiosity and wonder in my audience members, and a keenness in shaping a beautifully immersive experience through technology.


Over the years I have cultivated a skillset in the following:

  • Game development
  • Physical computing
  • Experiential prototyping
  • Spatial experience design
  • User research
  • Interaction design
  • 3D modeling
  • Graphic design
  • Motion graphics
  • UI/UX

And, these are the tools that I use:

  • Unity3D
  • Blender
  • Rhino
  • Unreal Engine
  • Processing
  • TouchDesigner
  • Ableton
  • Photoshop
  • Illustrator
  • Figma
  • After Effects
  • Premiere Pro

I'm a creative who uses the approach and tools of design to create new meaning in the world.

Other than being a gummy bear connoisseur, a spontaneous dancer, and a hydrology nerd, I possess an insatiable desire to learn and make with new technologies, techniques, and tools that is both immersive and interactive. I draw inspiration from the natural world and mythologies. I often find myself envisioning how technology affects the relationship between people, place and objects.

My superpower is that I combine my design thinking with business thinking. In my previous life, I enjoyed a 8-year professional career in several technical roles that honed a process for performing user research, persona development, storytelling, and software design, development, and implementation.